Brussels, Belgium, Dec. 13th, 2013.
Flatlined Games goes IELLO exclusive for worldwide distribution
The current US distribution model is quite complex, and different from what we know in Europe. Flatlined Games has been working for two years with IELLO in Europe, and they have done a fantastic job in distributing our games in Europe and Canada.
IELLO USA has been growing very fast and already established strong brands on the US market, such as King of Tokyo, Ghooost! or The Three Little Pigs.
Most European distributors only work with exclusive deals, as the German market has taught them a price war on board-games does not benefit anyone in the long run. IELLO USA furthers this approach by focusing only on a select catalog of games from their publishing partners, which they distribute under the IELLO brand in the US.
Flatlined Games is proud to announce we signed an exclusive distribution deal with IELLO for the US. Starting right now, all US retailers and e-tailers will be able to get all games published by Flatlined Games exclusively from IELLO USA. Our current US stock has been transferred to IELLO warehouses and is immediately available.
Flatlined Games is also proud to announce we signed an exclusive representation deal with IELLO Europe for the rest of the world. IELLO works with local distributors all over the world to offer local language versions of their catalog, which will now include all Flatlined Games products.
Distributor from all non-US countries that wish to add local language versions of Flatlined Games products to their catalog can reach out to IELLO Europe for further details.
About FLATLINED GAMES
Flatlined Games is a young board-game publisher, based in Brussels, Belgium. Founded in 2009, we publish high quality games that stand out in today's crowded market. Eric Hanuise is the owner of Flatlined Games, and also the co-designer of Batt'l Kha'os, published in 2009 by Z-Man Games, with Frederic Moyersoen.
Our current games can be found here : http://www.flatlinedgames.com/our_games
About IELLO USA
IELLO USA is a subsidiary of IELLO founded in May 2012. Besides publishing IELLO games in English, they select board-games from other publishers and distribute them on the US, APAC and African markets under the IELLO brand. The young and fast growing company is based in Las Vegas, Nevada.
Since its founding in 2004, IELLO has become a major distributor for board games in France, with partners from all over the world: AEG, Kosmos, Czech Games Edition, Portal Publishing, Esdevium...
As a board game publisher, their catalog includes worldwide bestsellers such as King of Tokyo, The Dwarf King, Ghooost! or The 3 Little Pigs, some of those being translated in more than 10 languages.
Contact info :
Eric HANUISE, founder
Stephan BRISSAUD, Operations Manager
Matthieu BONIN, Media & PR Manager
I just published chapter 10 of the board games publishing book : tendering for production.
You can read it here : http://www.flatlinedgames.com/10_tendering_for_production
Here is some information about Flatlined Games at Essen Spiel'13.
Flatlined Games will be at booth 1D139.
We will be happy to welcome you on our booth!
This year, we'll eventually be able to release Twin Tin Bots, by Philippe Keyaerts : http://www.flatlinedgames.com/Games/twin_tin_bots
For those of you attending the Warmup Day, we'll be doing Twin Tin Bots demos the wednesday evening before the fair opens : http://www.warmupday.com
Philippe Keyaerts will be on our booth 1D139 Thursday from 14.00 to 15.00 and Saturday from 13.00 to 14.00 so it'll be a good time to get an autograph :)
We will offer the game at a special fair price of €50 instead of MSRP €55, and you can preorder it right now at a special preorder price of €45! http://www.flatlinedgames.com/essen2013
Please note that we will only have a limited quantity of games at the fair. Preorders must be picked up before Saturday 14.00.
We will also have a limited quantity of exclusive T shirts at the fair :-)
We ask Kickstarter/Ulule backers who wish to pick up their copy at Essen to fill the preorder from on our website : http://www.flatlinedgames.com/essen2013
: Make sure you provide the same email and username as you used to
support us because this is what allows us to match your information with
the kickstarter info.
We will also require a valid ID with a photo
(ID, passport, driver's license) so we can make sure we do not hand over
your game to some stranger.
The factory is hard at work on producing Twin tin Bots, and of course it won't be available yet at GenCon.
However, we do have a prototype of the game that you will be able to play at GenCon :)
The prototype should be in the game Library, if you need more info ask out at the Game Salute booth and make sure to say hi to Dan and his team!
Thanks to game Salute for making this possible :cool:
Chapter 9 of the games publishing book is online : Commissioning art for a board game!
Chapter 8 of the games publishing book is online : Licensing a game from a designer!
It includes an example publishing contract.
Also I've updated and proofread chapters 1-7 :-)
Board Games Publishing and Marketing
I am in the process of writing a book covering the business and technical aspects of Board games publishing.
There are plenty of books that cover game design, development and the
creative process but not so much about the business aspects of board
This book is being published as it is written, in an online version meant to collect feedback and comments from
interested parties in order to improve it before
publication. Your comments and feedback will effectively make it a
living book, much better and accurate than I could ever make it alone.
New chapters will be posted as they are written, so keep coming back!
For immediate release
Twin Tin Bots by Philippe Keyaerts get a re-boot on Kickstarter!
Flatlined Games is proud to announce it re-launches the crowdfunding campaign to publish Twin Tin Bots, a game by Philippe Keyaerts (Author of Small World, Olympos, Evo and Vinci).
The campaign is on Kickstarter.com for the english version of the game. European publishers do not have access to Kickstarter yet, so our US distribution partner Game Salute, will be running the campaign for us through their Springboard program.
Springboard is a label that ensures supporters that a Kickstarter project is professionally produced, and has received the level of playtesting, development, and graphical design that you expect from a published game. They also will help us promote the game to the American audience.
A french language satellite campaign will also be run on french crowdfunding platform ulule.com for the french version of the game. Both campaigns are linked : money raised from both campaigns will be used to determine stretch goals releases, and the satellite french version will automatically gain any stretch goals reached on the main english campaign.
The english language Kickstarter campaign can be found here :
Kickstarter and crowdfunding are a disrupive force in the board games industry. Retailers and Distributors voice some concerns about this new model, and we have listened. We are starting something new with this kickstarter campaign : a special retailer program that allows retailers to participte without tiying up the cash for a long period of time. We at Flatlined games are convinced it is possible to find a model that works for the whole chain, and that crowdfunding does not require publishers to leave distributors and retailers out of the loop.
About the Game
Twin Tin Bots is a robot programming game, by Philippe Keyaerts.
Each player programs two robots to harvest crystals. The available orders are simple (forward, turn, harvest, unload, ...) but there are two robots to control with three program slots each, and only one order can be changed each turn! Furthermore, the other player's robots are after the same crystals, and will push your robots, or might even rob crystals from them.
Twin Tin Bots contains 36 plastic miniatures, is very easy to grasp but hard to master and plays in under 60 minutes, even with 6 players.
The player turn sequence is very simple so game rounds are short and there is no downtime.
There is very little randomness in Twin Tin Bots. You always have all orders available, so there is no waiting for a 'forward' tile. When it's your turn, you know what other player's robots programs are, and have a good view of their future actions. And you execute your actions on your turn, so they do not depend on unknown factors.
More information, components pictures and gameplay videos are available on the project page.
You can also follow the campaign evolution on kicktraq :
About the Author
Twin Tin Bots is the latest game from Belgian designer Philippe Keyaerts.
Philippe Keyaerts is well known amongst gamers for his previous successes : Vinci, Evo, Olympos, and of course the SmallWorld series.
When not creating games, he teaches remedial courses, putting his background in social studies and his master in mathematics to good use.
About Flatlined Games
Flatlined Games is a publisher of quality board games based in Brussels, Belgium.
We target niche markets in the boardgames market, and address these niches globally with multilingual editions.
We also market games targeted at a much broader public, which will be available trough the regular distribution market.
Flatlined Games is a one-man business, run on the evenings and weekends alongside a 'real' job by Eric Hanuise, owner of Flatlined Games. With Frederic Moyersoen he is co-designer of Batt'l Kha'os, published in 2009 by Z-Man Games.
About Game Salute
Game Salute provides top-shelf support for independent game developers and publishers. Founded by industry veterans, Game Salute is dedicated to providing innovative and reliable tools and services to make the tabletop games industry better. Game Salute is headquartered in Londonderry, NH and has ofﬁces through the US as well as in Canada, Australia, and the United Kingdom. For more information, visit www.GameSalute.com or call 1-800-459-5516
Contact info Flatlined Games :
eric.hanuise at flatlinedgames dot com
39 rue gheude
Ludofact has received the replacement tokens for Rumble in the Dungeon and will ship them to all customers that filled the online form on the next few days.
They will also send a small supply of tokens to our distributors, so if you missed the request form you can ask your retailer to get replacement counters in exchange for your RITD tokens from his distributor, free of charge.
Here is a variant by Cedric Lapouge, allowing team play in Rumble in the House and Rumble in the Dungeon.
By combining 2- and 3- players teams, all configurations from 4 to 12 players are supported.
Teams of 2 : Players of the same team sit in front of each other. Once each player of the team has looked at his two secret character tokens, he gives one to his team mate.
Teams of 3 : Players of the same team sit at equal distance of each other. Once each player of the team has looked at his two secret character tokens, he gives one to his left team mate.
In team play you only play one adventure. The team scores for the team's 3 best characters. The team with the highest score is awarded the hero's guild title.