SteamRollers is live on kickstarter!
America, shortly after the first transcontinental junction in 1869.
Railroads are developing all over the vast expanses of the wild west, and business is booming. It is a time of adventure, progress, and opportunity. The transcontinental junction was a great milestone in American history, a first step that reshaped a whole continent.
Mon, 21/08/2017 - 14:32
SteamRollers is live on kickstarter!
Mon, 31/07/2017 - 11:57
Ludovox, a french vlog has released an english language video presentation of SteamRollers:
Sun, 16/07/2017 - 20:19
Hi everyone. Flatlined Games is a one-man shop, operated and owned by Eric Hanuise, but there are many stakeholders to this indie boardgame publisher: designers, friends, volunteers, and of course gamers.
Tue, 04/10/2016 - 10:33
Essen is coming very fast, and we're very busy with all the preparations.
This year at Essen we will release Argo, the new game from Bruno Faidutti and Serge Laget. This is a limited Essen release, and the game will only arrive in distribution later in November.
Ludofact has assembled a limited quantity of Argo in time for Essen so make sure to come soon, before we run out! No preorders, first come, first served!
KS backers who selected 'Essen pickup', please come before SUN 11.00, thank you. We'll request your name and a valid ID.
Wed, 20/07/2016 - 11:33
I am delighted to echo the announcement of CoolMiniOrNot (CMON), our new US partner:
Cthulhu in the House will debut at gencon on the CMON booth.
CoolMiniOrNot has partnered with Spaghetti Western Games and Flatlined Games to release the board game Cthulhu in the House. The game will premiere at Gen Con with a trade release to follow in Q3.
Thu, 07/07/2016 - 02:46
Our new website is online. Most of the contents have been migrated to the new site, and the URLs remain the same where possible.
The Flatlined Games website was set up in 2010, and an upgrade was long overdue.
Thu, 04/02/2016 - 18:39
Argo is the latest game co-designed by Bruno Faidutti and Serge laget. They already teamed up to give ue Mystery at the Abbey, Khéops, Ad Astra, Mission red planet and Castel.
In Argo you lead a team of Astronauts to the escape pods: you awoke from cryostasis on an unknown mining station, and the computer woke you up because of a bug. Plenty of large bugs, that is, as the station is swarming with Aliens!
Tue, 18/08/2015 - 15:12
Essen 2015 - An experimental Essen fair for Flatlined Games
The warehouse is empty, so I am faced with the question: what to do at Essen 2015?
Tue, 23/09/2014 - 16:26
Fri, 27/06/2014 - 18:26
1. The spark : Spaceships, combat and inertia.
A finished game is something solid, clear and detailed. The rules are precise, victory conditions are well defined, as are the means to reach them. In the beginning however, things are much more murky. There is nothing, or almost nothing. A spark, a blurry aspiration to something.
One morning I was toying around with the idea of a low complexity space combat. One ship per player, simple actions : move forward, turn, shoot, … and we merrily duke it out. I already created such a game, with simultaneous programming followed by a…
Fri, 27/06/2014 - 18:00
I was lucky to be involved with Twin Tin bots from the very first playtesting session. The prototype was already nice looking, with cute foam-core robots.
The first play was too long, lasting over two hours, but most of the elements worked quite well and I immediately liked that new game we just tried. Over the next few weeks we met for some more playtesting sessions, as the game was refined and developed. The more I played it, the more I liked it, and when Philippe told me the game was now far enough in the development process that he was starting to pitch it to publishers, I told…
Mon, 23/06/2014 - 19:08
This will be a quite different designer diary because it has been over 30 years since the original design. Perhaps it will be instructive to game designers more for the publishing history of the game than for the development history.
Dragon Rage has had a pretty checkered history. It was published in 1982 and sold very well I was told, but I was never paid for it. The publisher went bankrupt for reasons having nothing to do with its boardgames, and their games went into a kind of limbo. At the same time I took what amounted to a hiatus of 20 years from the game industry, and when I “…
Mon, 17/03/2014 - 18:10
Flatlined Games, with the kind help from Boite à Jeux and Board Game Arena is proud to announce the immediate availability of Twin Tin Bots as a free to play online web game on both platforms!
Thu, 12/09/2013 - 21:01
Here is some information about Flatlined Games at Essen Spiel'13.
Flatlined Games will be at booth 1D139.
We will be happy to welcome you on our booth!
Fri, 02/08/2013 - 21:08
The factory is hard at work on producing Twin tin Bots, and of course it won't be available yet at GenCon.
However, we do have a prototype of the game that you will be able to play at GenCon :)
The prototype should be in the game Library, if you need more info ask out at the Game Salute booth and make sure to say hi to Dan and his team!
Thanks to game Salute for making this possible :cool:
Thu, 25/04/2013 - 22:33
Board Games Publishing and Marketing
I am in the process of writing a book covering the business and technical aspects of Board games publishing.
There are plenty of books that cover game design, development and the
creative process but not so much about the business aspects of board
Wed, 10/04/2013 - 14:53
For immediate release
Twin Tin Bots by Philippe Keyaerts get a re-boot on Kickstarter!
Flatlined Games is proud to announce it re-launches the crowdfunding campaign to publish Twin Tin Bots, a game by Philippe Keyaerts (Author of Small World, Olympos, Evo and Vinci).
Thu, 21/03/2013 - 13:18
Ludofact has received the replacement tokens for Rumble in the Dungeon and will ship them to all customers that filled the online form on the next few days.
They will also send a small supply of tokens to our distributors, so if you missed the request form you can ask your retailer to get replacement counters in exchange for your RITD tokens from his distributor, free of charge.
Wed, 09/01/2013 - 20:37
Here is a variant by Cedric Lapouge, allowing team play in Rumble in the House and Rumble in the Dungeon.
By combining 2- and 3- players teams, all configurations from 4 to 12 players are supported.
Wed, 31/10/2012 - 19:14
To celebrate Halloween here is a small Halloween special for Dragon Rage.
Defend Esirien and Nurkott from the Evil Pumpkins and the Giant Gingerbread Men!
Wed, 24/10/2012 - 12:16
Update : the replacement campaign is now closed.
We have noticed an error from our manufacturer on 'Rumble in the Dungeon'. Even though this is a minor problem, we are very careful about our product quality and have therefore decided to communicate about this problem and to set up a correction program.
Thu, 11/10/2012 - 16:38
Thu, 06/09/2012 - 22:28
Flatlined Games is alive and well. I run Flatlined Games during the evenings and weekends, along with my 'real' job that pays the bills. I am usually reactive on the various boardgames forums, but 'formal' communication on our website is a bit slower.
All money gained from sold games currently goes back into reprinting sold games and developing new games, as well of some money from my 'real' job to speed things up a little. This is a slow build-up process but it is safe and should guarantee that Flatlined Games will continue to operate for a very long time. The luxurious italian car…
Wed, 13/06/2012 - 12:32
We received about a thousand suggestions for naming the robot game!
We selected the suggestion from Rodolphe Perrien to name the game :
Twin Tin Bots
Thanks to all and especially to Rodolphe, who will soon receive a small surprise by mail :)
Thu, 17/05/2012 - 16:38
We have received hundreds of suggestions for the name of the game, thank you!
We are in the process of sorting trough the submissions and selecting a definitive name for the game.
Thanks again you are wonderful!